CS-6304 - Modeling and Simulation oed answer key

Showing 61 to 80 of 90 total answers.

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Awesome StudentQuestion • Modeling and Simulation

These have been used in the telecommunications industry for long to evaluate networking hardware, software, protocols, and services

Answer

Analytic Simulation

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Awesome StudentQuestion • Modeling and Simulation

This indicates the class in the object class structure table, such as Vehicle, and can be chosen from any level in the class hierarchy

Answer

Object Class

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Awesome StudentQuestion • Modeling and Simulation

Indicates the federate is to receive all updates for objects of a certain class, such as the altitude attribute of all aircraft objects

Answer

Subscribe Object Class Attribute

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Awesome StudentQuestion • Modeling and Simulation

A potentially far-reaching impact of distributed virtual environments creating new means for people to interact socially on the Internet

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Social Interaction/Business Collaborations

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Awesome StudentQuestion • Modeling and Simulation

Refers to being able to understand sources and behaviour of errors which empowers you to control them and predict their effects on the results

Answer

Controllable Errors

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Awesome StudentQuestion • Modeling and Simulation

This occurs when two or more tasks permanently block each other by each task having a lock on a resource which the other tasks are trying to do

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Awesome StudentQuestion • Modeling and Simulation

These protocols provide a means to reserve resources in the network such as bandwidth and message buffers for traffic produced by the application

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Awesome StudentQuestion • Modeling and Simulation

This means the distributed computation consists of a set of processes, and processes only perform computations upon receiving one or more messages

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Awesome StudentQuestion • Modeling and Simulation

A high-level architecture mechanism where abstractions are defined separately from objects and attributes, solely for the purpose of data distribution

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Awesome StudentQuestion • Modeling and Simulation

This is a general parallel programming construct that defines a point in time when all of the processors participating in the computation have stopped

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Awesome StudentQuestion • Modeling and Simulation

A path in which all contained links are directed from the start node, in succession, to the end node, and is also known as a route between the two nodes

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Awesome StudentQuestion • Modeling and Simulation

It simplifies integration of existing simulators into a DVE, and it simplifies allowing simulators to join or leave the exercise while it is in progress

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Awesome StudentQuestion • Modeling and Simulation

This means that humans embedded into the environment are able to develop skills that would be applicable in actual situations they might later encounter

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Awesome StudentQuestion • Modeling and Simulation

It is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof

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Awesome StudentQuestion • Modeling and Simulation

These are important for moderate to large DVEs, especially in geographically distributed systems where broadcast communication facilities are not readily available

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Awesome StudentQuestion • Modeling and Simulation

These are simulations that embed pilots, tank operators, commanding officers and their staffs, and the like, into an environment to train personnel for actual combat

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Awesome StudentQuestion • Modeling and Simulation

One of a class of computational models for simulating the actions and interactions of autonomous agents with a view to assessing their effects on the system as a whole

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Awesome StudentQuestion • Modeling and Simulation

This is a language used to specify characteristics of the message flows produced by traffic sources and the QoS requirements of the application with respect to the flows

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Awesome StudentQuestion • Modeling and Simulation

The central characteristic of these machines is that all processors must execute the same instruction (but using different data) at any instant in the program's execution

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